Multiplayer & organizations
Scenarios are multiplayer by design — every role can be a person. Organizations make that practical for teams.
Organizations
Organizations come from your account system. Use the explicit Team page to invite permanent teammates and manage roles. Organization membership determines shared discovery and whose balance pays for runs — packs attach to the host organd are shared by its members.
Starting a multiplayer run
- Pick a scenario and choose multiplayer mode in the lobby.
- Claim your own seat.
- Set each remaining role to human (someone must claim it), AI (played by the engine), or open (AI until a teammate takes it over).
- Start the run.
Joining a run
Rooms with unclaimed human seats appear in the "ready to join" strip on the home screen of everyone in your organization. Pick a seat, read the case file, and you're in. A host can also create a one-time invitation for a specific open or AI-covered role. That link works for any signed-in Simple Scenarios user, including someone in another organization or a personal account; accepting it never switches organizations or changes the run's billing owner.
During the run
- Chat streams live to all participants; messages to specific players stay between you and them.
- Each human seat has its own private coach, case file, and briefcase.
- The turn resolves when every seat has submitted a package or passed — coordinate timing in chat if someone is holding the turn.
- Open People & seats to see ownership and pending handoffs. A player may explicitly leave their own seat to AI; the host may hand any human seat to AI, remove a player, or take over an AI seat.
- A change requested during AI work or turn resolution is reserved and applied exactly once when the next turn opens. Disconnecting or closing a browser never changes ownership.
Solo and full-auto alternatives
The same scenarios run single-player (you plus AI counterparts) or full-auto (all AI — useful for studying a scenario before playing it, or for demonstrating a custom scenario to your team). See Getting started for mode selection.