Multiplayer & organizations

Scenarios are multiplayer by design — every role can be a person. Organizations make that practical for teams.

Organizations

Organizations come from your account system: create one from the account menu or join by invitation. Membership determines two things: who can see and join your multiplayer rooms, and whose balance pays for runs — packs attach to the org and are shared by its members.

Starting a multiplayer run

  1. Pick a scenario and choose multiplayer mode in the lobby.
  2. Claim your own seat.
  3. Set each remaining role to human (someone must claim it), AI (played by the engine), or open (AI until a teammate takes it over).
  4. Start the run.

Joining a run

Rooms with unclaimed human seats appear in the "ready to join" strip on the home screen of everyone in your organization. Pick a seat, read the case file, and you're in. You can also share the room link directly.

During the run

  • Chat streams live to all participants; messages to specific players stay between you and them.
  • Each human seat has its own private coach, case file, and briefcase.
  • The turn resolves when every seat has submitted a package or passed — coordinate timing in chat if someone is holding the turn.

Solo and full-auto alternatives

The same scenarios run single-player (you plus AI counterparts) or full-auto (all AI — useful for studying a scenario before playing it, or for demonstrating a custom scenario to your team). See Getting started for mode selection.